Dawn of Ragnarok is a robust expansion for Assassin’s Creed Valhalla




The player returns to the world of Norse gods in Dawn of Ragnarok

The player returns to the world of Norse gods in Dawn of Ragnarok

Photo: Ubisoft/Disclosure

The newest extension of Assassin’s Creed Valhalla leaves dark medieval Europe behind and sets off in a bold direction: the realm of Norse mythology, continuing the original game’s secondary campaign, in which the player takes control of Havi (one of the names of Odin, the lord of Asgard) and face giants and the schemes of Loki.

In the original game, this plot served to explain many events in the lives of Eivor and his brother, but ended up capturing the imaginations of fans of the series and showing the potential to take the current incarnation of ‘Assassin’s Creed, full of RPG. elements, in a different direction. This is where things get interesting Dawn of Ragnarokplus a spell system, incredible landscapes and lots of things to discover and do.

concern for beginners

Even though this is “endgame” content, released well after the original game and with challenges for experienced characters (ideally, having at least a power level of 340), this DLC was intended to be played almost independently of Valhalla: you can get the game today and go straight to it, without going through the whole Eivor saga or even the original campaign’s Asgard quests. For this, the game offers a “boost” of power, increasing the character’s attributes and “borrowing” very high level equipment – usable only in Dawn of Ragnarok. However, all experience, treasure, and items earned in the expansion go back to the base game and count towards Eivor’s progression.

This attention with new players is nice, but ends up making things very slow at first for those already used to Valhalla and inside its complex mythology: after a difficult boss fight against Sutr, from the start of the expansion was me the one having a long, slow walk alongside two dwarves who introduce the realm of Svartalfheim and some core mechanics to the player, such as magic abilities and the whole war between dwarves and minions of Sutr, their hidden refuges and how to find them .



Dawn of Ragnarok takes Assassin's Creed into an RPG-like fantasy world

Dawn of Ragnarok takes Assassin’s Creed into an RPG-like fantasy world

Photo: Ubisoft/Disclosure

It is only after much discussion that the game finally lets go of the player’s hand and gives them the freedom to explore the beautiful kingdom of Svartalfheim. The wait is worth it: the scenarios are incredible, even more so on next-gen consoles. There’s a fair amount of puzzles involving new magical powers, collectibles to find, exotic characters that offer side quests, good combat – one of Valhalla’s strengths, which remains untouched – among other things possibilities.

Dawn of Ragnarok’s main campaign will take up to 15 hours for the player to go back and forth through the land of the dwarves. Like the main games, the expansion is fully localized in Brazilian Portuguese, with great voice acting that helps keep the player involved in what’s going on. It’s the biggest expansion ever released for Assassin’s Creed and seeing all it has to offer should take at least twice that time: you can set aside around 35 hours for the game.

Considerations

Dawn of Ragnarok is an interesting bet from Ubisoft in a more diverse direction for its flagship action-adventure series, leaving aside real-world conspiracies and historical settings to explore a fantasy world, which blends well with elements RPGs increasingly present in the series. It’s still Assassin’s Creed, but with a different flavor.

Assassin’s Creed Valhalla: Dawn of Ragnarok is available on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. To play, you must own a copy of the original Assassin’s Creed Valhalla.

*This review was made on Xbox Series X, with a copy of the game kindly provided by Ubisoft.

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